![]() Or if you want to have a little extra fun, you could replace Bane of Doom for Loatheb to make the Curse of Rafaam unplayable for an extra turn and get that extra value.Ĭurse of Rafaam does NOT activate Ice Block so it’s a guaranteed win against Mages that depend their survival on that secret. Or you can replace Twisting Nether for Big Game Hunter. You can also add Harrison Jones instead of Bane of Doom. For thecost of 2, it places a card into the opponent's hand that, until played, deals a low amount of damage per turn. Mulligan for your removals and Zombie Chow against most Aggro and Midrange decks to avoid TOO much damage and keep your Emperor Thaurissan againt Control Warriors and Priests to secure a steady turn 6. Curse of Rafaam × 2 2: Defile × 2 2: Drain Soul × 2 2: Chaos Gazer ×. Curse of Rafaam is a spell for the warlock class. Here's the Cursed card: While this is in your hand, take 2 damage at the start of your turn. Warlocks are so core to a raid being able to function that many top guilds will require every member to have a level 20 Warlock alt to use Ritual of Summoning at various points in the world, along with being able to use Create Soulstone (Lesser) on every member of the raid during progression. While they hold it, they take 2 damage on their turn. One of Warlock's core strengths is their unique and wide ranging utility spells that they bring. Here is the card: 2 mana Spell: Give your opponent a 'Cursed' card. After that let some Kripp magic take effect and watch your opponent panic on trying to control the board while getting rid of the curse. Curse of Rafaam(CoR) is a Warlock class card unlocked by taking on the fourth and final wing of League of Explorers. Deck Note: All cards are x2 unless otherwise noted. ![]() Once charged, his Staff summons forth one of the heroic card versions of the adventure's bosses. In most cases you are going to want to play Nozdormu with some discount to play Curse of Rafaam along with it, behind a taunt or with a decent board to work. Rafaam Unleashed is the final heroic boss of the Hall of Explorers wing in The League of Explorers adventure. This is a deck for those that don’t know where to add their Nozdormu and want to have some fun on the ladder.Ĭonsider this a Light Control Deck with the additions of Curse of Rafaam and Nozdormu. Experimental: This deck is a work in progress. Refinement may be necessary. ![]()
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